Q: Who are you?
A: My name's Davionne, but I go by Lorenze on the internet. I'm just a guy who loves making stuff, man.
Q: Why do you alternate between using "I" and "we" in some of your posts?
A: I FORGET. OKAY? LIKE, IT'S REALLY WEIRD AND COMPLICATED. I'M NOT CRAZY OR PRETENTIOUS, ALRIGHT? I SWEAR. JUST LET ME BE MAAAAAAAN
Q: Where did the name "Studio Zevere" come from?
A: Honestly, it's one of those names I came up with as a kid. I thought it sounded cool, so it just kinda stuck. Previous names were "Zevere Interactive", "Team Zevere", "Zevere Studios", etc.
Q: How the hell do you even pronounce "Zevere"...?
A: It's like "severe". Except with a "z." It's not that hard, right?
Q: Who works at Studio Zevere?
A: Currently the only full-time "employee" is me. Just me. So if things around here seem kinda lifeless or updates are weird, it's just because I'm juggling a lot of stuff. Don't worry, though - I'm still alive and working! But just be aware of that. Apologies in advance.
QUESTIONS ABOUT SHE DREAMS ELSEWHERE:
Q: What platforms will the game be on? When is coming out?
A: It will be available for PC, Mac and Linux via Steam and Itch.io. Don't you worry, it'll be out soon! Y'know... when it's finished... eventually...
Q: Will you be using any kind of DRM?
A: Nope! The game will be completely DRM-free wherever possible!
Q: Who all is involved in the development of this game?
A: Mostly myself (Davionne aka “Lorenze”) as far as core development goes. Mimi Page is also composing the score for the game as well. In addition, development has gone a lot faster with the help of many, many scripts developed for RPG Maker, various art contributions, testing, moral support, coffee, etc. A full credit list will be available to view on the website near the game's completion, as well as included within the game itself (in a very special way).
Q: Will this be on Xbox One/PS4/Nintendo Switch/Game boy color/whatever?
A: Maybe! But for now, I'm just focusing on finishing the game and launching on PC, Mac and Linux first.
Q: What distribution sites will I be able to buy the game from?
A: Steam and itch.io.
Q: What engine/programming language are you using?
Q: How much will the game cost?
Q: I wanna post videos / stream the game… is that okay?
A: Of course it is! Post whatever you like, no restrictions. All I ask is that you send me a link to whatever you upload so I can watch. ;)
Q: I’m trying to record gameplay footage, but I only get a black screen. What gives?
A: Ugh, okay, so this one’s on RPG Maker, not me. Long story short, the newest version of the engine doesn’t play well with a lot of recording software. Here’s a few other options you can try out:
Use display capture and either a.) crop your recording window or b.) make the game fullscreen. (If the game starts dropping frames, try turning “Synch Monitor FPS” ON.)
If using Windows 10, use Xbox Game Capture. From personal experience, this works flawlessly.
Other than that, I don’t really have a solution quite yet, sorry. I know it’s a pain and I know several people are trying to solve it. Hopefully it’ll be fixed by the full game’s release.
Q: Will my save data from the demo transfer over to the full game?
A: Not at the moment, sorry :( However, the demo will be updated closer to the full game’s launch, and that version will be able to transfer saves.
Q: I'm a dope music composer and I wanna score the game!
A: Haha, I get this a lot. Thanks for the offer, but the game already has a composer (s/o to Mimi!) and the score's been completed for some time now. I appreciate your interest, though!
Q: Will the game be translated into other languages?
A: I hope so! Stay tuned ;)
Q: I speak [insert language here] and I wanna translate the game!
A: That's very kind of you! Unfortunately, I'm not thinking about localization at the moment, and when that time comes, I'd rather use a professional localization company rather than an individual. Sorry to be such a bummer, but since the game and its characters have a very unique dialect/tone, I feel its translation should be one of those things given the utmost care and dedication. I hope you understand :) (If you couldn't tell already, I get this question a lot, too.)
Q: Can I help out some other way?
Q: How do you make games?
A: Google it...but try it out for yourself! Game creation is extremely fun and rewarding!
Q: Every other question?
Q: But actually though.
A: Feel free to drop a line, broski.